New World creative director David Verfaillie said they felt there were a lot of things that were preventing people from playing the games they wanted to play. Fast travel, mutation orbs, storage, a lot of different things make it hard for people to experience the game they want. So they will reduce friction between players to bring them a better gaming experience.
I think this is what New World is doing to win back players. After all, it attracted a lot of players when it first launched, Although the loss of players is serious now, I will still continue.
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