I see a lot of things about design on Instagram, Twitter, all the time I look for references, from a movie, to an old newspaper, and I try to evoke something that has quality. I start with an idea, I make a first draft and then I start correcting it. I think the most beautiful parts of the work are born from mistakes. The maturity of my style was formed by making small mistakes, I learned to manipulate from them. Error is fundamental to the work of generative artists, apart from, obviously, the rules, and the rules become text that becomes an image." Manoloide: artistic creation through code and digital colors 3 Manoloide: artistic creation through code and digital colors 4
Manoloide: artistic creation through code and digital logo design colors 5 Manoloide: artistic creation through code and digital colors 6 Manoloide: artistic creation through code and digital colors 7 Manoloide: artistic creation through code and digital colors 8 Manoloide: artistic creation through code and digital colors 9 Manoloide: artistic creation through code and digital colors 10 All images belong to Manoloide . This artist questions physical art through manipulation and digital modeling. At first glance and without paying much attention, the following sculptures could be huge physical pieces, similar to the famous works of Jeff Koons, however, they are digital models placed in various public spaces, creating an aesthetic line between both worlds, mixing Pop Art and experimental architecture.
Created by the artist Ken Kelleher , their main purpose is to amaze the viewer, generate joy, altering the real spatial perception of where they are. Furthermore, inspired by abstract sculptors such as David Smith and Anthony Caro, Ken supports this motif, investigating the meaning of sculpture and that of an object without utilitarian value, questioning whether what does not physically exist can also be art. Digital sculptures invading public spaces 1 It takes digital art to distort elemental forms, inflates, duplicates and alters them, to generate a dialogue about matter and form, light and shadow, and time, space and content. If they were physically real, they would have gigantic dimensions, having a strong contrast with the surrounding environment. The best thing is that they are feasible for their manufacture, using stainless steel, concrete, aluminum or bronze: "